Giocando con l’immaginazione. Per una lettura ludica di Twin Peaks
Abstract
This essay, on the base of the intersection of various researches from game studies and television studies, intends to investigate the implicitly playful dimension of Twin Peaks. The serial story created by Lynch and Frost is one of the first examples of "Complex TV" (Mittell, 2015): the narrative complexity, in this case, involves each episode, and underlines a surreal symbolism that predisposes itself to various interpretations by the viewers. The essay demonstrates that the town of Twin Peaks becomes a playground environment in which users, with a cognitive progression parallel to agent Cooper, are indirectly called to play and interpret the relations between reality and dreams.
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